Deep Learning Generative Modeling Computer Vision UI Design Robotics Architectural Design
PROJECTS
Enhancing Design with Multi-Objective Generative Adversarial Networks
Master Thesis
2019.10 - 2020.10
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Used BwUniCluster and Google Colab for training MOGAN. Codes were written in Python and Grasshopper. Applied libraries including Tensorflow, Numpy, Matplotlib, etc.
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Conducted an in-depth study of design theories to propose a framework whereby a computer can holistically combines multiple classes of information in a generative system to generate design solutions using data-driven method.
Granular Design
Master Seminar Project
2020.01 - 2020.02
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Trained a convolutional autoencoder using topographic data and satellite images obtained from the Google Maps API. And interfaced an XBOX 360 Kinect to scan topography data from a sandbox to infer potential landscape imagery.
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Created a tactile design tool which a user may generate synthetic landscapes from a sand-crafted topography.
Robotic Sensorship
Master Seminar Project
2019.06 - 2019.07
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Trained a customized object detection and tracking YOLO network using Tensorflow. Used OpenCV and trained network for computer vision and locating objects relative to the stereo camera.
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Controlled the industrial robot by KRL code using serial communication.
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Designed and 3D printed an end-effector for KUKA robot with Raspberry Pi, stereo camera and a customized gear system to accurately apply blocks of paint for censorship.
ITECH Pavilion 2020
Master Design Studio
2018.10 - 2019.10
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Digitally modeled natural fiber winding paths in Rhino and Grasshopper and provided digital supports for robotic fabrication and structure analysis teams.
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Proposed various design iterations for the pavilion in Botanical garden of Freiburg. Collectively designed and crafted scaled model of final pavilion.
Rolling Stool
Master Seminar Project
2019.11 - 2020.02
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Simulated the rolled and the flattened geometries in Rhinoand Grasshopper, and used Karamba and Galapagos to optimize the geometry and inform fiber layout.
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Designed and crafted a stool made of natural fiber composite using an innovative cost-effective waste-free molding technique through rolling.
Dashboard Interface
Design & Development
Rennteam Uni Stuttgart
2019.02 - 2019.04
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Used Adobe Illustrator to design and create contents for the dashboard interface used in student formula racing car.
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Developed the software for the dashboard interface using Qt. The front end is written in Javascript and the backend used C++ and CAN-Bus to interface vehicle data.
Physarum Polycephalum:
Birth, Death & Habituation
Master Seminar Project
2019.01 - 2019.02
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Programmed agent behaviors of Physarum Polycephalum using Python in Rhino and Grasshopper environment to simulate its birth, death, and habituation behaviors. We extended its 2D behavior to 3D geometric generation.
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Generated and 3D printed intricate geometries using agent-based modeling.
Optimized Truss Bridge
Master Seminar Project
2018.12 - 2019.02
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Used Karamba and Galapagos in Grasshopper for multi-objective optimization to minimize the self-weight and displacement of the truss system.
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Programmed the generation of a truss bridge through parametric modeling.
A Catalog of Difference
Research Project
2016.05 - 2018.05
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Optimized grasshopper algorithms developed by Professor Lucia.
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Explored and proposed potential research directions.
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Produced exhibition contents by adapting various workflows using multiple programs.
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Assisted on curating exhibitions.
Li-Form
Undergraduate Design Project
2017.01 - 2017.05
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Applied biomimetic thinking by researching the skin of Cuttlefish, which changes color and texture to protect itself.
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Developed a membrane that changes its color and texture as an ever-changing model taking light as an input and adapt itself accordingly.
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Designed and produced components controlled by Arduino.
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Used Ladybug component in grasshopper for sunlight analysis for geometry prediction.
Depth
Undergraduate Design Project
2016.01 - 2016.05
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Used Processing to generate images with a sense of depth, and constructing models to capture that perceptional space.
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Designed and crafted models, one of which used arches floating in the space as frames for winded strings.